12일차 클래스(3)

Console Programming/C# Console 2019. 10. 8. 08:48

 

 

 
Program.cs
 
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
 
namespace GetSetValueMeal
{
    class Program
    {
        static void Main(string[] args)
        {
            new App();
        }
    }
}
 
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App.cs  
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
 
namespace GetSetValueMeal
{
    public class App
    {
        public App()
        {
            var valueMeal1 = new ValueMeal("몬스터X 세트");
            var burger1 = new Burger("몬스터X 버거");
            var drink1 = new Drink("콜라(L)");
            var sideDish1 = new SideDish("프렌치프라이(L)");
 
            Console.WriteLine($"{valueMeal1.GetValueMealName()}을 만들었습니다.");
 
            valueMeal1.SetBurger(burger1);
            var burgerMonsterX = valueMeal1.GetBurger();
            Console.WriteLine($"{burgerMonsterX.GetBurgerName()}");
            valueMeal1.SetDrink(drink1);
            var drinkMonsterX = valueMeal1.GetDrink();
            Console.WriteLine($"{drinkMonsterX.GetDrinkName()}");
            valueMeal1.SetSideDish(sideDish1);
            var sideDishMonsterX = valueMeal1.GetSideDish();
            Console.WriteLine($"{sideDishMonsterX.GetSideDishName()}");
        }
    }
}
 
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ValueMeal.cs  
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
 
namespace GetSetValueMeal
{
    public class ValueMeal
    {
        //data
        //name
        //burger
        //drink
        //sideDish
        string name;
        Burger burger;
        Drink drink;
        SideDish sideDish;
        public ValueMeal(string name)
        {
            this.name = name;
 
 
 
 
        }
        //function
        //GetValueMealName
        //SetBurger
        //GetBurger
        //SetDrink
        //GetDrink
        //SetSideDish
        //GetSideDish
        public string GetValueMealName()
        {
            return this.name;
        }
        public void SetBurger(Burger burger)
        {
            this.burger = burger;
        }
        public Burger GetBurger()
        {
            return this.burger;
        }
        public void SetDrink(Drink drink)
        {
            this.drink = drink;
        }
        public Drink GetDrink()
        {
            return this.drink;
        }
        public void SetSideDish(SideDish sideDish)
        {
            this.sideDish = sideDish;
        }
        public SideDish GetSideDish()
        {
            return this.sideDish;
        }
    }
}
 
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Burger.cs  
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
 
namespace GetSetValueMeal
{
    public class Burger
    {
        //data
        //name        
        string name;
        
        public Burger(string name)
        {
            this.name = name;
        }
        //function
        public string GetBurgerName()
        {
            return this.name;
        }
 
    }
}
 
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Drink.cs  
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
 
namespace GetSetValueMeal
{
    public class Drink
    {
        //data
        //name        
        string name;
        public Drink(string name)
        {
            this.name = name;
        }
        public string GetDrinkName()
        {
            return this.name;
        }
    }
}
 
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SideDish.cs  
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
 
namespace GetSetValueMeal
{
    public class SideDish
    {
        //data
        //name        
        string name;
        public SideDish(string name)
        {
            this.name = name;
        }
        public string GetSideDishName()
        {
            return this.name;
        }
    }
}
 
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