4일차 *** 상점 *** (3)

Console Programming/C# Console 2019. 9. 23. 11:43
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
 
namespace Syntax07
{
    class Program
    {
        static void Main(string[] args)
        {
 
 
            //step1
            //Console.WriteLine("*** 상점 ***");
            //Console.WriteLine("[장검, 단검, 활, 도끼]");
            //Console.WriteLine();
            //Console.WriteLine("상점에서 구입 하고자 하는 아이템을 입력해주세요.");
 
            //step2
            int goldNow = 5000;
            int priceLongSword = 800;
            int priceShortSword = 550;
            int priceBow = 760;
            int priceAxe = 810;
            int countLongSword = 0;
            int countShortSword = 0;
            int countBow = 0;
            int countAxe = 0;
 
            while (true)
            {
                Console.WriteLine("*** 상점 ***");
                Console.WriteLine("[장검, 단검, 활, 도끼]");
                Console.WriteLine("---------------------------");
                Console.WriteLine($"금화 : {goldNow}");
                Console.WriteLine("---------------------------");
                Console.WriteLine("1. 장검 : 800");
                Console.WriteLine("2. 단검 : 550");
                Console.WriteLine("3. 활 : 760");
                Console.WriteLine("4. 도끼 : 810");
                Console.Write("상점에서 구입 하고자 하는 아이템을 입력해주세요. ");
 
                string input = Console.ReadLine();
                if (goldNow < priceLongSword || goldNow < priceShortSword || goldNow < priceBow || goldNow < priceAxe)
                {
                    Console.Clear();
                    Console.WriteLine("금화가 부족합니다.");
                    Console.WriteLine();
                    Console.WriteLine($"금화 : {goldNow}");
                    Console.WriteLine("---------------------------");
                    Console.WriteLine();
                }
                else
                {
                    if (input == "장검")
                    {
                        Console.Clear();
                        goldNow = goldNow - priceLongSword;
        
                        Console.WriteLine("---------------------------");
                        Console.WriteLine($"{input}을 구매했습니다.({-priceLongSword})");
                        Console.WriteLine($"금화 : {goldNow}");
                    }
                    else if (input == "단검")
                    {
                        Console.Clear();
                        goldNow = goldNow - priceShortSword;
            
                        Console.WriteLine("---------------------------");
                        Console.WriteLine($"{input}을 구매했습니다.({-priceShortSword})");
                        Console.WriteLine($"금화 : {goldNow}");
                        Console.WriteLine("---------------------------");
                    }
                    else if (input == "활")
                    {
                        Console.Clear();
                        goldNow = goldNow - priceBow;
                
                        Console.WriteLine("---------------------------");
                        Console.WriteLine($"{input}을 구매했습니다.({-priceBow})");
                        Console.WriteLine($"금화 : {goldNow}");
                        Console.WriteLine("---------------------------");
                    }
                    else if (input == "도끼")
                    {
                        Console.Clear();
                        goldNow = goldNow - priceAxe;
          
                        Console.WriteLine("---------------------------");
                        Console.WriteLine($"{input}을 구매했습니다.({-priceAxe})");
                        Console.WriteLine($"금화 : {goldNow}");
                        Console.WriteLine("---------------------------");
                    }
                    else
                    {
                        Console.Clear();
                        Console.WriteLine($"해당상품 (\"{input}\")는 없습니다.");
                        Console.WriteLine();
                    }
                }
            }
 
        }
    }
}
 
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