11일차 클래스(18)

Console Programming/C# Console 2019. 10. 4. 14:55
 
Unit.cs
 
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
 
namespace Syntax45
{
    public class Unit
    {
        //data
        //name
        //hp
        //damage
        public string name;
        public int maxHp=70;
        public int hp;
        public int damage=12;
        public Unit(string name)
        {
            this.name = name;
            Console.WriteLine($"{this.name}이(가) 생성되었습니다.");
            this.hp = this.maxHp;
        }
        public void Attack(Unit target)
        {            
            Console.WriteLine($"{this.name}이 {target.name}을 공격했습니다.");
 
            target.Hit(this);
        }
        public void Hit(Unit attacker)
        {
            this.hp = this.hp - attacker.damage;
            Console.WriteLine($"{this.name}가 {attacker.name}에게 공격받았습니다. ({this.hp})/({this.maxHp})");
 
        }
    }
}
 
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Game.cs
 
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
 
namespace Syntax45
{
    public class Game
    {
        //data
        //name
        public string name;
        public Game(string name)
        {
            this.name = name;
            Console.WriteLine($"{this.name}이(가) 생성되었습니다.");
 
        }
        public Unit MakeUnit(string name)
        {
            var unit = new Unit(name);
 
            return unit;
        }
 
    }
}
 
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App.cs
 
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
 
namespace Syntax45
{
    public class App
    {
        public App()
        {
            var game1 = new Game("게임관리자");
 
            var unit1 = game1.MakeUnit("톰");
            var unit2 = game1.MakeUnit("제리");
 
            unit1.Attack(unit2);
 
        }
    }
}
 
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