11일차 클래스(19)
Console Programming/C# Console 2019. 10. 4. 14:57
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Weapon.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Syntax46
{
public class Weapon
{
//data
//name
public string name;
public Weapon(string name)
{
this.name = name;
}
}
}
http://colorscripter.com/info#e" target="_blank" style="color:#e5e5e5text-decoration:none">Colored by Color Scripter
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Unit.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Syntax46
{
public class Unit
{
//data
//name
//Weapon
public string name;
public Weapon weapon;
public Unit(string name)
{
this.name = name;
}
//function
//Equip
//UnEquip
public void Equip(Weapon weapon)
{
this.weapon = weapon;
}
public void UnEquip(Weapon weapon)
{
this.weapon = null;
}
}
}
http://colorscripter.com/info#e" target="_blank" style="color:#e5e5e5text-decoration:none">Colored by Color Scripter
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Game.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Syntax46
{
public class Game
{
//data
//name
public string name;
public Game(string name)
{
this.name = name;
}
public Unit MakeUnit(string name)
{
var unit = new Unit(name);
return unit;
}
public Weapon MakeWeapon(string name)
{
var weapon = new Weapon(name);
return weapon;
}
}
}
http://colorscripter.com/info#e" target="_blank" style="color:#e5e5e5text-decoration:none">Colored by Color Scripter
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App.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Syntax46
{
public class App
{
public App()
{
var game1 = new Game("게임관리자");
var unit1 = game1.MakeUnit("맥크리");
var weapon1 = game1.MakeWeapon("리볼버");
unit1.UnEquip(weapon1);
}
}
}
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